1994 Reports
Stereo in the Presence of Specular Reflection
The problem of accurate depth estimation using stereo in the presence of specular reflection is addressed. Specular reflection, a fundamental and ubiquitous reflection mechanism, is viewpoint dependent and can cause large intensity differences at corresponding points, resulting in significant depth errors. We analyze the physics of specular reflection and the geometry of stereopsis which led us to a relationship between stereo vergence, surface roughness, and the likelihood of a correct match. Given a lower bound on surface roughness, an optimal binocular stereo configuration can be determined which maximizes precision in depth estimation despite specular reflection. However, surface roughness is difficult to estimate in unstructured environments. Therefore, trinocular configurations, independent of surface roughness, are determined such that at each scene point visible to all sensors, at least one stereo pair can compute produce depth. We have developed a simple algorithm to reconstruct depth from the multiple view images. Experiments with real surfaces confirm the viability of our approach. A key feature of this approach is that we do not seek to eliminate or avoid specular reflection, but rather minimize its effect on stereo matching.
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cucs-030-94.pdf application/pdf 480 KB Download File
More About This Work
- Academic Units
- Computer Science
- Publisher
- Department of Computer Science, Columbia University
- Series
- Columbia University Computer Science Technical Reports, CUCS-030-94
- Published Here
- February 3, 2012