Reports

Increasing Student Engagement in Software Engineering with Gamification

Sheth, Swapneel Kalpesh; Bell, Jonathan Schaffer; Kaiser, Gail E.

Gamification, or the use of game elements in non-game contexts, has become an increasingly popular approach to increasing end-user engagement in many contexts, including employee productivity, sales, recycling, and education. Our preliminary work has shown that gamification can be used to boost student engagement and learning in basic software testing. We seek to expand our gamified software engineering approach to motivate other software engineering best practices. We propose to build a game layer on top of traditional continuous integration technologies to increase student engagement in development, documentation, bug reporting, and test coverage. This poster describes to our approach and presents some early results showing feasability.

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Academic Units
Computer Science
Publisher
Department of Computer Science, Columbia University
Series
Columbia University Computer Science Technical Reports, CUCS-018-12
Published Here
November 13, 2012