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Play it, learn it, make it last: Using gaming to create self-sufficient library information users

Greenawalt, Lindsay M.; Koehn, Michael D.; Knieper, Sharon; Meret, Anca O.; Robinson, Eugene G.

We created and piloted an interactive web-based game intended to enable incoming students to become self-sufficient through hands-on learning. The library chose a gaming model with the expectation that competition, rewards, and novelty would function as powerful tools when used to engage students.

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More About This Work

Academic Units
Long Health Sciences Library
Published Here
April 26, 2016

Notes

Presented at the Medical Libraries Association Annual Meeting in May, 2015.

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