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Enabling a Continuum of Virtual Environment Experiences

Davis, Larry; Rolland, Jannick; Hamza-Lup, Felix; Ha, Yonggang; Norfleet, Jack; Imielinska, Celina Z.

We define a virtual environment as a set of surroundings that appear to a user through computer-generated sensory stimuli. The level of immersion—or sense of being in another world—that a user experiences within a VE relates to how much stimuli the computer delivers to the user. Thus, you can classify VEs along a virtuality continuum, which ranges from the real world to an entirely computer-generated environment. In this article, we present a technology that allows seamless transitions between levels of immersion in VEs.


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Also Published In

IEEE computer graphics and applications

More About This Work

Academic Units
Biomedical Informatics
IEEE Computer Society
Published Here
September 22, 2014