2003 Articles
Enabling a Continuum of Virtual Environment Experiences
We define a virtual environment as a set of surroundings that appear to a user through computer-generated sensory stimuli. The level of immersion—or sense of being in another world—that a user experiences within a VE relates to how much stimuli the computer delivers to the user. Thus, you can classify VEs along a virtuality continuum, which ranges from the real world to an entirely computer-generated environment. In this article, we present a technology that allows seamless transitions between levels of immersion in VEs.
Files
- 2003_Imielinska_CGA__Davis_Rolland_Hamza-Lup.pdf application/pdf 290 KB Download File
Also Published In
- Title
- IEEE computer graphics and applications
- DOI
- https://doi.org/10.1109/MCG.2003.1185574
More About This Work
- Academic Units
- Biomedical Informatics
- Publisher
- IEEE Computer Society
- Published Here
- September 22, 2014