Articles

Enabling a Continuum of Virtual Environment Experiences

Davis, Larry; Rolland, Jannick; Hamza-Lup, Felix; Ha, Yonggang; Norfleet, Jack; Imielinska, Celina Z.

We define a virtual environment as a set of surroundings that appear to a user through computer-generated sensory stimuli. The level of immersion—or sense of being in another world—that a user experiences within a VE relates to how much stimuli the computer delivers to the user. Thus, you can classify VEs along a virtuality continuum, which ranges from the real world to an entirely computer-generated environment. In this article, we present a technology that allows seamless transitions between levels of immersion in VEs.

Files

  • thumnail for 2003_Imielinska_CGA__Davis_Rolland_Hamza-Lup.pdf 2003_Imielinska_CGA__Davis_Rolland_Hamza-Lup.pdf application/pdf 290 KB Download File

Also Published In

Title
IEEE computer graphics and applications
DOI
https://doi.org/10.1109/MCG.2003.1185574

More About This Work

Academic Units
Biomedical Informatics
Publisher
IEEE Computer Society
Published Here
September 22, 2014