2011 Reports
Disruptive Diversity and Recurring Cohesion: Assembling Creative Teams in the Video Game Industry, 1979-2009
To test the proposition that a high level of recurring cohesion and a high level of stylistic diversity can combine for successful team performance, this study constructs a dataset of the careers of 139,727 individuals who participated in project teams producing 16,507 video games between 1979 and 2009. Findings indicate that teams with more dissimilar stylistic experiences outperform teams with more homogenous backgrounds, but only for higher levels of recurring cohesion. Teams with high diversity and high social cohesion are better able to harmonize the noisy cacophony of an (otherwise) excessive plurality of voices, thereby exploiting the potential beneficial effects of cognitive diversity.
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Files
- iserp_working_paper_2011-03.pdf application/pdf 1.87 MB Download File
More About This Work
- Academic Units
- Institute for Social and Economic Research and Policy
- Publisher
- Institute for Social and Economic Research and Policy, Columbia University
- Series
- ISERP Working Papers, 2011.03
- Published Here
- May 2, 2012