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2. Queues, Planes and Games: Algorithms for Scheduling Passengers, and Decision Making in Stackelberg Games
3. Incremental Packing Problems: Algorithms and Polyhedra
4. Algorithm Hardware Co-Design of Neural Networks for Always-On Devices
5. Deconvolution Problems for Structured Sparse Signal
6. Algorithm and Hardware Co-Design for Local/Edge Computing
7. Energy-Efficient Algorithms and Access Schemes for Small Cell Networks
8. Exact simulation algorithms with applications in queueing theory and extreme value analysis
9. Low-Rank Tensor Completion - Fundamental Limits and Efficient Algorithms
10. Submodular Secretary Problem with Shortlists under General Constraints
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