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2. ¿When is it the Gesture that Counts: Telling Stories that cut to the [Cyber]chase – or, gest get to the po¡nt!
3. Virtual Personalization: Technology-Mediated Interactions and the Opportunities for Engagement and Connection in a Blended Learning Program
4. The Tech Café, A Social Action Makerspace: Middle school students as change agents
5. The Role of Videogame Glitch in Adult Learning
6. The Pursuit of Profit or Prestige: What the Diffusion of MOOCs Can Tell Us about Disruptive Innovation in US Higher Education
7. The Effects of Peer Monitoring on Observational Stimulus Control in Preschoolers With and Without Social Delays
8. The Effects of Digital Tools on Third Graders’ Understanding of Concepts and Development of Skills in Multiplication
9. Technology-Based Personalization: Instructional Reform in Five Public Schools
10. Technology and Special Education: Designing Effective Professional Development for Equitable and Inclusive Classrooms
11. Student experiences with instructional videos in online learning environments
12. Strategy Instruction in Early Childhood Math Software: Detecting and Teaching Single-digit Addition Strategies
13. Sounding Out Science: Incorporating Audio Technology to Assist Students with Learning Differences in Science Education
14. Modeling Student Affective State Patterns during Self-Regulated Learning in Physics Playground
15. Mobile Technology in Science Classrooms: Using iPad-enabled Constructivist Learning to Promote Collaborative Problem Solving and Chemistry Learning
16. Middle School Learning, Academic Emotions and Engagement as Precursors to College Attendance
17. Making Community: Culturally Relevant Constructionist Design for Low-income Thai Public Schools
18. Learning to Code: Effects of Programming Modality in a Game-based Learning Environment
19. Learning STEM Through Integrative Visual Representation
20. Investigating the Effects of the MathemAntics Number Line Activity on Children's Number Sense
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