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2. A Pedagogic Information System (APIS) in a Web-Based Statistics Classroom
3. Assembling Computer Science for All New York City
4. Bridging Constructionism & Metacognition: Productive Artifact Documentation for Elementary School Maker Education
5. Challenges of Using Augmented Reality to Teach Magnetic Field Concepts and Representations
6. Choosing Their Own Adventure: The Impact of Storyline Choice in a Preschool Educational Cartoon on Narrative Comprehension and Learning
7. Computational Thinking in Children: The Impact of Embodiment on Debugging Practices in Programming
8. Cross-Cultural Practices of Adult Educators in Blended Global Education
9. Data-wary, Value-driven: Teacher Attitudes, Efficacy, and Online Access for Data-Based Decision Making
10. Developing Computational Thinking Through Grounded Embodied Cognition
11. Developing Visuospatial Thinking Skills
12. Development of Self-Regulated Learning Skills Within Open-Ended Computer-Based Learning Environments for Science
13. Digital Democracy: A Series of Reflections on Plato, Rousseau and Dewey and the Role that Technology Played in Constraining and Liberating their Imagination
14. Disrupting the Digital Norm in the New Digital Divide: Toward a Conceptual and Empirical Framework of Technology Leadership for Social Justice Through Multilevel Latent Class Analysis
15. Diversity in the Digital Age: Integrating Pedagogy and Technology for Equity and Inclusion
16. Do Gestural Interfaces Promote Thinking? Embodied Interaction: Congruent Gestures and Direct-Touch Promote Performance in Math
17. Effectively Implementing an Online Homework and Testing Management System to Increase Student Achievement - A Student Tailored Pedagogical Approach
18. Emotion Recognition Education in Western Art Music Appreciation
19. Examining Motivational Feedback For Sensor-Free Detected Frustration Within Game-Based Learning
20. Exploring the Possibilities of Online Learning Experiences
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