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2. Change Management Support for Large Software Systems
3. Generation of Distributed Programming Environments
4. MELD/ Features: An Object-Oriented Approach to Reusable Software
5. SMILE/ MARVEL: Two Approaches to Knowledge-Based Programming Environments
6. MELD: A Multi-Paradigm Language with Objects, Dataflow and Modules
7. MERCURY: Distributed Incremental Attribute Grammar Evaluation
8. Reliable Network Communications
9. Software Development Environments for Very Large Software Systems
10. An Automated Consultant for Interactive Environments
11. A Retrospective on DOSE: An Interpretive Approach to Structure Editor Generation
12. Automated Tutoring in Interactive Environments: A Task Centered Approach
13. Extended Transaction Models for Software Development Environments
14. GAEA Action Equations Paradigm
15. Incremental Dynamic Semantics for Language-Based Programming Environments
16. INFUSE Test Management
17. Intelligent Assistance for Software Development and Maintenance
18. Split-Transactions for Open-Ended Activities
19. Support for Reliable Distributed Computing
20. The World According To GARP
21. A Flexible Transaction Model for Software Engineering
22. AI Techniques in Software Engineering
23. An Object Model for Shared Data
24. Concurrency Control in Advanced Database Applications
25. Experience with Process Modeling in the Marvel Software Development Environment Kernel
26. Extending the MERCURY System to Support Teams of Ada Programmers
27. MELDing Multiple Granularities of Parallelism
28. Modeling Concurrency in Parallel Debugging
29. Models of software development environments
30. Object-Oriented Programming Language Facilities for Concurrency Control
31. Testing Reliable Distributed Applications Through Simulated Events
32. An Information Retrieval Approach for Automatically Constructing Software Libraries
33. An Object-Based Approach to Implementing Distributed Concurrency Control
34. Consistency and Automation in Multi-User Rule-Based Development Environments
35. Modeling Regular and Safe Concurrent Processes (Technical Summary)
36. An Architecture for Dynamic Reconfiguration in a Distributed Object-Based Programming Language
37. Extending a Tool Integration Language
38. Implementing Activity Structures Process Modeling On Top Of The MARVEL Environment Kernel
39. Rule Chaining in MARVEL: Dynamic Binding of Parameters
40. An Architecture for Multi-User Software Development Environments
41. A Configuration Process for a Distributed Software Development Environment
42. Cooperative Transactions for Multi-User Environments
43. Disconnected Operation in a Multi-User Software Development Environment
44. Extending Attribute Grammars to Support Programming-in-the-Large
45. MELDC: A Reflective Object-Oriented Coordination Language
46. An Architecture for Integrating Concurrency Control into Environment Frameworks
47. Enveloping Sophisticated Tools into Computer-Aided Software Engineering Environments
48. Incremental Process Support for Code Reengineering
49. Integrating a Transaction Manager Component with Process Weaver
50. An Interoperability Model for Process-Centered Software Engineering Environments and Its Implementation in Oz
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