Increasing Student Engagement in Software Engineering with Gamification
- Increasing Student Engagement in Software Engineering with Gamification
- Sheth, Swapneel Kalpesh
Bell, Jonathan Schaffer
Kaiser, Gail E.
- Computer Science
- Persistent URL:
- Columbia University Computer Science Technical Reports
- Part Number:
- Department of Computer Science, Columbia University
- Publisher Location:
- New York
- Gamification, or the use of game elements in non-game contexts, has become an increasingly popular approach to increasing end-user engagement in many contexts, including employee productivity, sales, recycling, and education. Our preliminary work has shown that gamification can be used to boost student engagement and learning in basic software testing. We seek to expand our gamified software engineering approach to motivate other software engineering best practices. We propose to build a game layer on top of traditional continuous integration technologies to increase student engagement in development, documentation, bug reporting, and test coverage. This poster describes to our approach and presents some early results showing feasability.
- Computer science
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- Suggested Citation:
- Swapneel Kalpesh Sheth, Jonathan Schaffer Bell, Gail E. Kaiser, 2012, Increasing Student Engagement in Software Engineering with Gamification, Columbia University Academic Commons, https://doi.org/10.7916/D8H99DF0.