Laptop Improvisation in a Multi-Dimensional Space
- Laptop Improvisation in a Multi-Dimensional Space
- Pluta, Samuel Francis
- Thesis Advisor(s):
- Garton, Bradford
- D.M.A., Columbia University
- Persistent URL:
- Using information theory as a foundation, this paper defines virtuosity in the context of laptop performance, outlines a number of challenges that face laptop performers and software designers, and provides solutions that have been implemented in the author's own software environment. A summary of the argument is that by creating a multi-dimensional environment of Sonic Vector Spaces (see page 17) and implementing a method for quickly traversing that environment, a performer is able to create enough information flow to achieve laptop virtuosity. At the same time, traversing this multi-dimensional environment produces a perceptible sonic language that can add structural signposts for the listener to latch on to in performance. Specifics of the author's personal approach to this problem, a software environment coded in SuperCollider, are then shared. Lastly, Mihà¡ly Csàkszentmihà¡lyi's concept of flow psychology is applied to the three stages of creation in the laptop performance process - software design, patch design, and performance.
- Item views
text | xml
- Suggested Citation:
- Samuel Francis Pluta, 2012, Laptop Improvisation in a Multi-Dimensional Space, Columbia University Academic Commons, https://doi.org/10.7916/D8S188KG.