Automatic grasp planning using shape primitives
Miller
Andrew T.
author
Columbia University. Computer Science
Knoop
Steffen
author
Christensen
Henrik Iskov
author
Allen
Peter K.
author
Columbia University. Computer Science
Columbia University. Computer Science
originator
text
Articles
2003
English
Automatic grasp planning for robotic hands is a difficult problem because of the huge number of possible hand configurations. However, humans simplify the problem by choosing an appropriate prehensile posture appropriate for the object and task to be performed. By modeling an object as a set of shape primitives, such as spheres, cylinders, cones and boxes, we can use a set of rules to generate a set of grasp starting positions and pregrasp shapes that can then be tested on the object model. Each grasp is tested and evaluated within our grasping simulator "GraspIt!", and the best grasps are presented to the user. The simulator can also plan grasps in a complex environment involving obstacles and the reachability constraints of a robot arm.
Robotics
2003 IEEE International Conference on Robotics and Automation : proceedings : September 14-19, 2003, the Grand Hotel, Taipei, Taiwan
Piscataway, N.J.
IEEE
2003
1824
1829
http://dx.doi.org/10.1109/ROBOT.2003.1241860
http://hdl.handle.net/10022/AC:P:15188
NNC
NNC
2012-11-05 12:56:15 -0500
2012-11-12 10:10:30 -0500
9190
eng